Starcraft: Rogue
Mod progress:
11 WoL maps in map pool (2 intro, 2 tier1, 3 tier2, 1 tier3 and 2 ending)
10 Custom maps in map pool (2 hunter intro, 2 tier1, 2 tier2, 2 tier3, 2 ending)
8 Classes playable
To-do list before 1.0:
Add starting and All-in Unlocked classes as commanders (8/12)
Expanded talents for done commanders (4/12)
20 mission campaign length (13/21)
4 custom boss maps in pool (3/4)
special talents for boss maps
revamped achievement system
actual ending after Mountain of Madness
Universal starting missions to replace Libday and Outlaws
The post itself is very WIP, will update once I have more things set up.
The sequel to my roguelike mods, Starcraft: Rogue will have the same mechanics as the Raynor Roguelike, but expanded to custom maps, with randomized missions and unit unlocks!